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Hey, just curious, what are you working on these days?

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During the summer, I plan to work on a new game (non VR, puzzle with impossible spaces) but right now I am busy with my current full-time job and other obligations - there is no game right now being developed.

I've been trying to work on my own VR game, but it's the first thing I've ever really developed in Unity, and I don't know what I'm doing. I would love love love to know how you got the elbows to move with the player's hand tilt!!

probably some IK system

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I've missed this one!

I use a mix of a few things:

1. the direction that comes from the hand itself.

2. the position of the hand relative to the head - this is used with the world's up to tell in which direction should we bend

3. arbitrary direction to the side and back

These three are mixed but the weights depend also on where the hand is relatively to the head (for example for hand being quite low, we use more of the direction from point 3).

The result tells in which direction should the elbow go and standard 2-bone IK is applied.

But there's more to it. There are additional bones for arm and forearm to twist to match the hand (for forearm I use hand's right dir).

This is why I've made my VR character with only hands and wrists.

Starting out in game dev, especially in VR, is TOUGH

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