It is the first update that includes core gameplay mechanics I want to have in Tea For God. Hence the change in version number to 0.4.0.This one introduces extension modules. These are devices that you can put on your forearms. Some just improve stats (increase damage, health, energy/ammo storage), some are passive (navigation), some are active (shields, deflectors). You can either setup your own build or use one of presets (and there will be more presets coming).
The next update will be focused on some VR functionality (mostly related to scaling) and will include a few minor improvements.
And then... initially I wanted to continue with weapon crafting, but I decided that I should focus on persistence. EXMs will by default be no longer available all at the start. You will have to unlock them (although you will be able to unlock all if you really want to). But more on that later.
With this update, I included a short video that shows how to do a few things (setup EXMs, select them, activate). How having navigation and energy pulling modules on one hand works (and I strongly advise having them on one hand to not waste slots). And finally, there is a montage presenting how EXMs may be used in different scenarios.
At the end of the video, there is a situation in which you can see yourself. Yes, there is no full body yet. There will be though.
As you can notice in the video, view on a screen has changed to include a bit more information about the systems/stats. This might be changing even more (I'd like to add navigation for sure) and may be useful for any other person to help the player.
And one more thing, I am experimenting a bit with colours for menu. With persistance, I will be changing the main menu once again (to a newer version that will still undergo changes in the future).