v 0.4.9 (weapon crafting)


Finally, I've uploaded it.

The biggest, the most important feature of this build is weapon crafting. Not only you can disassemble the weapons you find to get new parts. You can also do that with robots and other devices. I found myself hoarding them and when the level ends, disassembling them or changing them for KP. It works. Although there's another thing to learn.

Actually, a few things to learn.

Initially, I planned only to add weapon crafting out of parts you find and really simple disassembling but I quickly found my inventory clogged with weapon cells. This wasn't working. Also getting cells from weapons was kind of dull. The reason, the gameplay seems so complex is that there are numerous ways to do stuff. That's why when I was almost about to upload the build a week ago, I decided to add more sub-systems and features. That's when mini-game for disassembling came into life.

The idea was that you won't get all the cells from a weapon. This works on a few levels:

  1. If you use shell's built-in system (so you don't have to use terminal), you may get fewer cells.
  2. If you have a lot of cells on yourself already, you may get fewer cells.
  3. It's another layer of decisions that will also be more important at a higher level when cells wear comes.

There's also weapon cell transfer - you may either use a part in the current run or decide to transfer it to the main cell store / persistent storage. It's built around a different idea. Each weapon cell has a certain chance to transfer successfully. I have to decide if the risk is worth. If you should find a terminal etc. Disassembling in contrary is about quantity, not quality, you decide first which cells are the most important as with every disassembled part the stability of an item drops and makes it possible for the whole thing to be destroyed.

And then, there's also another sub-system. I needed a way to get rid of weapon cells that would make disassembling harder and harder. Just remove them? Why not encourage to get rid of them? That's when analytic disintegrator happened. You can destroy any weapon cell, EXM and even a whole item to get knowledge points, so you can unlock more stuff etc.

There are numerous issues I will be fixing, but overall I am quite happy with the way it goes. When I playtest the thing, I get both emotions from tougher encounters (and I am still to add enemies that are more dangerous than the standard shooting guys but also a bit less dangerous than the bigger guys) and I also get to think what should I do in short-term (till the end of a run) and in long-term (persistence). With the open world, wearable cells and objectives for reach run, it should get more interesting. Because then you will have to decide whether to stack up and pursue the goal or disassemble and disintegrate everything to have a better start.

I had a few issues too. I found that I was incorrectly signing APKs. That's solved now. There were also problems with fault handling for Quest - also solved.

I also plan to create a roadmap for the rest of the gameplay features. Good news is that there are just two more UI things to be added. One is something tiny (HAD arranger, similar to FAD) and the other is a map.

The next build is going to be about fixes, tweaks and a new enemy and maybe a new zone.

Files

v 0.4.9 (#213) 37 MB
May 17, 2020
v 0.4.9 (#213) - Oculus Quest APK 34 MB
May 17, 2020

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Comments

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how to install without deleting user data?  I don't want to use sidequest uninstall

Tea For God (Under Development): : : INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package com.voidroom.TeaForGod

epic work btw <3

You can copy user data from Quest either via Sidequest or by just copying files from /Android/data/com.voidroom.TeaForGod/files/.

While there should be no further problems with updating, some basic stuff is going to changed and previous saves may be altered.