v 0.4.10 (1 new enemy, navmesh, new health indicator)


Initially, I wanted to have this build include some extra stuff that is not visible to players and spent the rest of the time working on a new enemy. While I was able to do some things for it quite quickly, lots of stuff had to be added (like tentacle controller, shooting off limbs) and there are still a few missing. These are going to be added in the next build.


I still wanted to add a new enemy and decided to add something simpler that will work with before mentioned enemy. A six-legged barrel that holds something that for time being I call corrosion energy. It's a green stuff that when explodes, slowly drains your energy. The other enemy is going to scrub that thing from walls and put it into a barrel. Barrels are slow and easy to kill. But as they hold some dangerous stuff inside, shooting right at them should be avoided, as they are covered in a special kind of material that reflects standard projectiles.

The whole experience of making a new enemy was definitely lots of fun. While I should be able to add them quickly, it will be only possible if I focus solely on characters. Switching tasks doesn't work well and I had to remember a few things (and was surprised that some of the stuff was already in, coded and working well).

The most important thing added in this build is the new navmesh generation. It is not going to be used a lot, only in open spaces with obstacles. Like rooftops which currently were a problem for AI to go through. Player's guidance was also not working properly there.


Another thing that is worth mentioning is the new health indicator. Previously the whole screen was going red which was making it really hard to tell enemies from other things. This was changed to a mix of desaturation and blue tint (when health is really low). Both pulsating. With enemies standing out as red is pumped up.

What's next? I want to finish the other enemy, make weapon parts degradable and add a new type of weapon. When that's done, time for open world and revisiting level generation a bit.

Files

v 0.4.10 (#214) 38 MB
Jun 03, 2020
v 0.4.10 (#214) - Oculus Quest APK 36 MB
Jun 03, 2020

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