v 0.6.1 arcade/roguelite, music, voice over and more
Haven't been uploading new builds or actually writing anything for a while now. But here it is. A new build.
The most important change is that it is another iteration of the gameplay loop but this one should be final. No major things should change from now.
It is now possible to play the game in two separate modes: Arcade and Roguelite.
Arcade is more action-oriented with simpler game mechanics and navigation. It is quite straightforward: just follow the dot. And if you fail, you may restart at the last safe location.
Roguelite, on the other hand, requires a different set of skills. You have to navigate through the world on your own. The game mechanics are richer, you get more devices, you can mix (craft) weapons. It is significantly harder than Arcade. And if you fail, you have to restart (you may skip the intro sequence and start with the first chapter).
The game no longer has tutorials. There are some things explained. Some explanations are responsive to your actions (if you don't hold the weapon, the game will tell you how to do it). The basic devices are introduced in the beginning, before you meet any foes. For Arcade there's not much more to explain really. This is different for Roguelite - you will find devices and you will have to figure out how to use them. Same for the navigation.
What's more?
Ending. There is a proper end. You may actually finish the demo now.
Voice over. For the first time in the game, there is a bit of story revealed and the objective. The voice overs will be played throughout the whole game.
Music. You no longer walk through a silent world where only robots make sounds.
Your suit speaks too. It tells you about the most important things. If you're running low on shield or energy.
There are many smaller changes (how locations look, what actually you may encounter).
What now?
With the demo in its current state, I am going into the production phase. Working on more levels, adding more items, EXMs, weapon modules, weapon types and more.
When more levels are introduced, the first chapter is going to be shorter. This should help with keeping things fresh, changing your environment, enemies, pushing the story forward.
There are still bugs and glitches that I will be fixing on the way.
The demo will get updated but I'd rather keep the following levels for the final release. Although I may be releasing parts of some levels as demos.
Files
Get Tea For God
Tea For God
vr roguelite using impossible spaces / euclidean orbifold
Status | In development |
Author | void room |
Genre | Shooter |
Tags | euclidean-orbifold, impossible-spaces, Oculus Quest, Oculus Rift, Procedural Generation, Roguelite, Virtual Reality (VR) |
Languages | English |
More posts
- performance of a custom engine on a standalone vr headsetMar 27, 2023
- "Beneath", health system and AI changesFeb 16, 2023
- vr anchors and elevatorsJan 16, 2023
- v 0.8.0 new difficulty setup, experience mode, new font, performance updateDec 15, 2022
- performanceDec 02, 2022
- getting ready for demo udpate, scourer improvementsNov 15, 2022
- new difficulty + insight upgradeOct 31, 2022
- release delayOct 20, 2022
- loading times and early optimisationOct 17, 2022
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