v 0.7.0 smooth locomotion, OpenXR support, tutorials+tips


I keep working on the game's content but recently I also did a few important changes to the game itself. Some technical (OpenXR support), some general design (smooth locomotion) and some gameplay related (tutorials+tips).

OpenXR support will soon be obligatory. It should also make the game more consistent among various platforms. Hence the decision to add it to the game. While working on it I also changed how foveated rendering works on Quest (more custom).

Smooth locomotion was something that I initially was against. The game was all about impossible spaces, right? But the game was never going to be just a tech demo for impossible spaces. And it really isn't a big deal to allow people playing the game in standing mode. Smooth locomotion support makes it possible to try larger play areas or even just try the game if someone is really limited on space.

The last thing is something that popped up during playtests. Sort of. Well... The truth is that I was aware of that issue for a long time but I kind of sticked to my initial idea for the game. And here's the deal. Why I never considered Tea For God a tech demo for impossible spaces, I know that it might be the first contact with impossible spaces for many people. It shouldn't make it any harder than needed. And there's the roguelite mode which is going to be left just as it is with its mechanics up to be discovered and figured out by the player. But the arcade mode got a bunch of short infos at appropriate moments. And there are also tips that appear while the game is loading.

I plan to update the demo while I will keep adding content. One of the features I want to add is an upgrade that lets you inspect robots and devices.

Files

v 0.7.0 (#272) 104 MB
Jul 21, 2022
v 0.7.0 (#272) - Oculus Quest APK 102 MB
Jul 21, 2022

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