v 0.3.7 (reactor = time limit)
New build is here.
This one introduces one very important change. A feature called "reactor". You will no longer be able to play endlessly. Although for a while it is possible to extend the playtime. Current balance is completely off. From starting 20 minutes in three levels (after 14 minutes) I was at 37 minutes left. The thing works by buying additional time for energy. You get more energy from enemies now, but with every minute passing, the cost for additional second is growing.
There is a new device, a terminal that you can connect to. It is at the stations between levels. You should go to "energy transfer" to move energy between devices or buy/sell time.
Another thing is a new zone variation. Bridge with cannons. It is a platform crossing (between towers over a chasm) but instead of enemies dropping from the sky, there are just a few cannons (huge turrets) on the other side tracking you. On each platform there are mid-sized railings that you can hide behind. There are no "transparent" railings, so if you crouch/duck, you're almost always fine. Unless there is a very steep angle. On challenge, without navigation, it is currently the most demanding level. Completely different in feel.
To try new zones, there is a new option added when you start a game. Select "only new" to check new zones. Well, one new zone in this case.
I am quite happy with the reactor feature as it opens a lot of possibilites. It just requires balancing. I will be changing that in coming updates.
There will be also a post dedicated to reactor feature. Reasons behind it and things that it makes available.
Files
Get Tea For God
Tea For God
vr roguelite using impossible spaces / euclidean orbifold
Status | In development |
Author | void room |
Genre | Shooter |
Tags | euclidean-orbifold, impossible-spaces, Oculus Quest, Oculus Rift, Procedural Generation, Roguelite, Virtual Reality (VR) |
Languages | English |
More posts
- performance of a custom engine on a standalone vr headsetMar 27, 2023
- "Beneath", health system and AI changesFeb 16, 2023
- vr anchors and elevatorsJan 16, 2023
- v 0.8.0 new difficulty setup, experience mode, new font, performance updateDec 15, 2022
- performanceDec 02, 2022
- getting ready for demo udpate, scourer improvementsNov 15, 2022
- new difficulty + insight upgradeOct 31, 2022
- release delayOct 20, 2022
- loading times and early optimisationOct 17, 2022
Comments
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BTW: This look´s very interesting:
Haven't tested it yet but it seems to be a concept what you could add. I read about this concept in a trade magazine two years ago.
Edit:
Just tried it on 6mx4.5m. Very cool but also very dangerous! Therefore you need a strong VR stomach. I almost fell over 2 times :-) But cool, fun! Too bad that the demo is so small.
I was looking into that idea too. Both impossible spaces and redirected walking are with us for a long time. There are few issues I have with this one:
Hello!
In the latest version I can't call the options anymore. You can open the main options window but if you select a sub-item you can only see this here and you can't select anything anymore:
https://imgur.com/3m0lThZ
Here is a logfile for you:
https://drive.google.com/open?id=19a4uIPn4cGnh8kgIWsgNH7Rkb6whjf22
Greetings Vince
Hey Vince and thanks for the info.
It is fixed now, build #179, few other small things were fixed, reactor tweaked and no reactor in the experience mode.
this is one of the best ideas ive seen in any game
It can be considered a variation of good old "extended time" from 80s. Although the idea came from "what should we do with excess energy". I will be posting a few words about it soon.
yea ive always had a little too much, maybe a new super challenge mode would be cool.
:D at some point I will expose settings so it can be adjusted.
Currently it is so easy because I didn't want to make experience shorter, but to be honest, I could just disable the reactor and tweak values to make challenge harder - (and that's what I'll do for the next build.